Games

Games I've shipped on Steam - as lead engineer, server infrastructure architect, and solo developer.

Game Development Experience

Lead Engineer

Bubbadutch Studios
Feb 2022 - Dec 2023 · Remote · Washington DC

Rescued Golden Tides from cancellation. Rebuilt C++ foundation, implemented GAS with network prediction, ship physics, EOS matchmaking. Trained the team, shipped within the year.

C++GoUnreal Engine 5AWSPerforce

Co-Founder & Lead Engineer

Zeuz.io
Jan 2018 - Oct 2019 · Munich, Germany

Sole developer of a hybrid-cloud game server platform, built with G-Portal. Raised €2.5M seed, powered World War 3, acquired by Improbable.

GoTypeScriptAngularReactC++KubernetesRedis

Lead Engineer, Platform

G-Portal / Ociris GmbH
Jan 2018 - Oct 2019 · Munich, Germany

Custom payment solutions, customer portal, Xbox app, game engine SDKs and an automated bare-metal provisioning platform for Europe's largest game server host.

LaravelPHPReactNode.jsPython

Founder

Virtual Reality Central
Feb 2016 - Dec 2022 · Budapest, Hungary

VR game studio. Shipped VR Retreat on Steam, built AI pattern-recognition and animation tools, 3D Ed-Tech for automotive students. $340K funding.

C++C#UnityUnreal EngineOpenGL

Technical Expertise

Unreal Engine

UE4/UE5, C++, Blueprints, GAS, Character Movement Component, Replication, Client Prediction, Server Reconciliation, Animation Blueprints, Chaos Physics, Niagara, Dedicated Servers

Multiplayer Networking

Replication & RPCs, Client Prediction, Rollback, Lag Compensation, Hit Registration, Server Reconciliation, UDP Netcode, WebSockets, gRPC, Protobuf

Game Server Infrastructure

Game Server Orchestration, Matchmaking (ELO, regional), Hybrid Cloud Scaling, Fleet Management, Large-File Distribution (20-100GB), Rolling Deployments

Platforms & SDKs

Epic Online Services, Steamworks SDK, Unity, Source Engine, OpenVR/SteamVR, Oculus SDK, DirectX, Vulkan, OpenGL, HLSL, GLSL