Games
Games I've shipped on Steam - as lead engineer, server infrastructure architect, and solo developer.

World War 3
AAA FPSServer infrastructure via Zeuz
AAA free-to-play tactical multiplayer FPS by The Farm 51. Zeuz powered the dedicated server fleet.
View on Steam →
Golden Tides
UE5Lead Engineer - C++, GAS, Networking
100-player naval battles in Unreal Engine 5. Rebuilt the C++ foundation, implemented GAS and network prediction, shipped in a year.
View on Steam →
VR Retreat
VRSolo developer
A place to meditate, chill and play relaxing games in virtual reality. Built and shipped solo on Steam.
View on Steam →Game Development Experience
Lead Engineer
Bubbadutch StudiosRescued Golden Tides from cancellation. Rebuilt C++ foundation, implemented GAS with network prediction, ship physics, EOS matchmaking. Trained the team, shipped within the year.
Co-Founder & Lead Engineer
Zeuz.ioSole developer of a hybrid-cloud game server platform, built with G-Portal. Raised €2.5M seed, powered World War 3, acquired by Improbable.
Lead Engineer, Platform
G-Portal / Ociris GmbHCustom payment solutions, customer portal, Xbox app, game engine SDKs and an automated bare-metal provisioning platform for Europe's largest game server host.
Founder
Virtual Reality CentralVR game studio. Shipped VR Retreat on Steam, built AI pattern-recognition and animation tools, 3D Ed-Tech for automotive students. $340K funding.
Technical Expertise
Unreal Engine
UE4/UE5, C++, Blueprints, GAS, Character Movement Component, Replication, Client Prediction, Server Reconciliation, Animation Blueprints, Chaos Physics, Niagara, Dedicated Servers
Multiplayer Networking
Replication & RPCs, Client Prediction, Rollback, Lag Compensation, Hit Registration, Server Reconciliation, UDP Netcode, WebSockets, gRPC, Protobuf
Game Server Infrastructure
Game Server Orchestration, Matchmaking (ELO, regional), Hybrid Cloud Scaling, Fleet Management, Large-File Distribution (20-100GB), Rolling Deployments
Platforms & SDKs
Epic Online Services, Steamworks SDK, Unity, Source Engine, OpenVR/SteamVR, Oculus SDK, DirectX, Vulkan, OpenGL, HLSL, GLSL